

Note that the description saying that damage increases to 80 has a caveat the damage is split between your projectiles. If you have no morals, you can use the spread-shot accessory with the marking girl. You can use a piercing projectile, which will get rid of the spear thrower problem. For boss 9, you can use the usual high-damage dash build.


Level 20 dash will make you invulnerable to everything.įorest 13-14. Boss 9 will still be the main wall.īoss 12. Apart from that, just try to be in the air when he lands, and dash around in the air while you wait to see if he will do a double-swing or not. Usually, the most reliable damage output comes from dashing - a left click and right click together will double or triple your DPS, and also send you around the chargers to get a back attack. You need a source of high damage to take care of the minions immediately when they are spawned. If you try to melee, then the screen shakes will obscure the chargers' windup animation and you'll be stunned to death. The main problem is the minions he summons: if you stay away and fire from range, the spear thrower will get you. If you arrive on your first playthrough, you will lose here. Also, try not to get poisoned.īoss 9: this is a hard wall. if you're really having trouble, the Watcher accessory will erase the horizontal spear, and it won't come back.įorest 7-8: Dashing through chargers will still stun you. Watch out for the ranged enemies.īoss 6: your sword will erase most of the projectiles. I got through two playthroughs (I assume that's the end).ĭungeon 1, 2: just do whatever you want, it's easy.
